-
2009-03-04
D3D 渲染状态 API 调用开销表 - [经常忘记的正业]
版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明
http://phoenixzz.blogbus.com/logs/36056595.html
在DXSDK里找到的,这个是一般情况下的调用开销,计算单位是 CPU Cycles,可以依据这个构建一张静态渲染状态开销表 。
API Call
Average number of Cycles
SetVertexDeclaration 6500 - 11250 SetFVF 6400 - 11200 SetVertexShader 3000 - 12100 SetPixelShader 6300 - 7000 SPECULARENABLE 1900 - 11200 SetRenderTarget 6000 - 6250 SetPixelShaderConstant (1 Constant) 1500 - 9000 NORMALIZENORMALS 2200 - 8100 LightEnable 1300 - 9000 SetStreamSource 3700 - 5800 LIGHTING 1700 - 7500 DIFFUSEMATERIALSOURCE 900 - 8300 AMBIENTMATERIALSOURCE 900 - 8200 COLORVERTEX 800 - 7800 SetLight 2200 - 5100 SetTransform 3200 - 3750 SetIndices 900 - 5600 AMBIENT 1150 - 4800 SetTexture 2500 - 3100 SPECULARMATERIALSOURCE 900 - 4600 EMISSIVEMATERIALSOURCE 900 - 4500 SetMaterial 1000 - 3700 ZENABLE 700 - 3900 WRAP0 1600 - 2700 MINFILTER 1700 - 2500 MAGFILTER 1700 - 2400 SetVertexShaderConstant (1 Constant) 1000 - 2700 COLOROP 1500 - 2100 COLORARG2 1300 - 2000 COLORARG1 1300 - 1980 CULLMODE 500 - 2570 CLIPPING 500 - 2550 DrawIndexedPrimitive 1200 - 1400 ADDRESSV 1090 - 1500 ADDRESSU 1070 - 1500 DrawPrimitive 1050 - 1150 SRGBTEXTURE 150 - 1500 STENCILMASK 570 - 700 STENCILZFAIL 500 - 800 STENCILREF 550 - 700 ALPHABLENDENABLE 550 - 700 STENCILFUNC 560 - 680 STENCILWRITEMASK 520 - 700 STENCILFAIL 500 - 750 ZFUNC 510 - 700 ZWRITEENABLE 520 - 680 STENCILENABLE 540 - 650 STENCILPASS 560 - 630 SRCBLEND 500 - 685 TWOSIDEDSTENCILMODE 450 - 590 ALPHATESTENABLE 470 - 525 ALPHAREF 460 - 530 ALPHAFUNC 450 - 540 DESTBLEND 475 - 510 COLORWRITEENABLE 465 - 515 CCW_STENCILFAIL 340 - 560 CCW_STENCILPASS 340 - 545 CCW_STENCILZFAIL 330 - 495 SCISSORTESTENABLE 375 - 440 CCW_STENCILFUNC 250 - 480 SetScissorRect 150 - 340 随机文章:
70后20年退休后可以领到多少养老金(ZT) 2009-10-21中国移动的指令大全!(不再需要人工台)(转自左岸读书) 2009-10-16关于游戏引擎的一篇很全面的介绍(转帖)(下) 2009-08-12关于游戏引擎的一篇很全面的介绍(转帖)(上) 2009-08-12FireFox浏览图片页面巨慢的一种解决方法 2009-07-31
收藏到:Del.icio.us







